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In their own words: What’s top of mind for enterprise XR users going into 2025
December 5, 2024
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XR in AEC: VR for Design, AR to Build
November 21, 2024
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Top Enterprise XR News from AWE 2024
June 24, 2024
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8 XR Applications for Marketing & Sales: 30+ Use Cases Over the Years
June 5, 2024
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Up-and-coming Enterprise XR Use Cases
May 9, 2024
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5 VR Gloves You Can Buy (or Pre-order) Today
April 16, 2024
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New Questions Arise from XR End Users on the Factory Floor
April 2, 2024
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The 8 Categories of XR or Spatial Computing Accessories
January 17, 2024
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Understanding VR Sickness: Do We Need VR Aftercare?
August 3, 2023
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Unveiling the Power of Eye Tracking in the Latest VR Headsets
July 17, 2023
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Why We Need to Adjust Our Expectations for VR
July 13, 2023
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From Virtual Banks to the Meta-economy: XR Makes Strides in the Financial Sector
May 30, 2023
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Driving the Metaverse: All The Ways Automotive Companies Are Using XR
March 23, 2023
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BrainXchange's Definitive Guide to Enterprise XR and Wearable Tech Adoption
February 14, 2023
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How to Spearhead XR at Your Company
January 26, 2023
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Metaverse this, Metaverse that: Is it practical to work in VR?
January 17, 2023
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Metaverse: The New Frontier for Inclusivity in the Workplace
January 4, 2023
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Introducing the BrainXchange Directory of Enterprise XR Use Cases
January 3, 2023
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2022 Year in Review: Key Developments in the Enterprise XR Space
December 22, 2022
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10 Real-World Examples of ROI from XR
October 3, 2022
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Higher Education VR Leaders: Interviewing SDSU's Sean Hauze and James Frazee
September 19, 2022
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Top Challenges of the Enterprise Metaverse
September 7, 2022
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XR Content Creation: Enterprises Weigh in on the Challenges
July 25, 2022
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12 Intriguing Metaverse-related Statistics
March 21, 2022
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Immersion Beyond Sight: The XR Accessories of Today and Tomorrow
March 14, 2022
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Practice makes perfect: Real-world use cases of VR soft skills training
February 16, 2022
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Soft Skills, D&I Training Go Virtual: The VR Companies Changing the HR Game
February 10, 2022
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Soft Skills But They're Not Easy: How Virtual Reality is Modernizing HR
February 2, 2022
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Metaverse, Huh, What is it Good For? Top Enterprise Use Cases
September 21, 2021
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Virtual Reality: Good for a Multigenerational, Cross-disciplined AEC Workforce?
August 24, 2021
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A Virtual Reality Video Game for the Utilities Industry?
July 26, 2021
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AR/VR in Design: Spatial & Emotional Visualization
July 20, 2021
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What makes an AR/VR device or app enterprise-grade?
July 8, 2021
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Cheaper, Flexible, Safer: The Many Benefits of XR Training
June 16, 2021
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The most successful exoskeleton case study yet?
May 26, 2021
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U Can't Touch This: VR Haptics
February 9, 2021
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The 2020 Enterprise XR Year in Review
January 5, 2021
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Is Digital Transformation for Men? Female Factors in Wearable Tech
September 4, 2020
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True Life: I'm the VR Person at my Company
April 15, 2020
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Accessing XR in the Workplace of the Future
April 7, 2020
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Look Here: Eye Tracking in Second-gen VR
February 5, 2020
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XR in HR: AR/VR for a Different Kind of Training in the Workplace
May 23, 2019
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Home on the VRange: Immersive Tech in Residential Real Estate
May 14, 2019
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VR: Getting People to Take Safety Training Seriously, Retail Merchandising, and More
March 4, 2019
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Ditching the robot, training manual, pills and stock room for XR and wearables
April 3, 2018
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Virtual Reality and Production Ergonomics
January 25, 2018
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Virtual Reality: Next-Level Job Training
July 5, 2017
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3 Great Use Cases of Wearable Tech for EHS
March 21, 2017
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Defining New Realities: AR/VR/MR
January 11, 2017
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Top Use Cases of Augmented and Virtual Reality in Architecture, Engineering and Design
October 4, 2016
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Virtual Reality in Enterprise? Big Brands Say Yes
March 11, 2016
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Wearable Technology by Industry: Construction
May 18, 2015
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